Upcoming TDRPG: Ten Levels To Go

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It’s a pretty exciting thing when you see a game starting to wrap up. Especially when it’s one you’ve been working on (on and off) for over a year (since late 2010 actually).  So when I look down at my artist notebook and start seeing doodles and charts filling up all the missing pieces I once had… I know things are coming together.

Right now, looking at my levels chart the upcoming tower defense game is only lacking 10 levels to completion. And of those 10, 5 have their core gameplay style defined, and 3 are partially laid out. It’s getting close to beta testing time! If you want to be apart of beta testing, send me a note on the contact page, there’s a few slots open and you could be one of them.

So what’s to be shown off today? Last I showed off the grass tower. Today, let’s get a quick look at the Cloud Tower and as a bonus… the Island Tower.

First up, Cloud Tower

The cloud tower is an air exclusive tower. It’s a cheap tower, doesn’t cost much to purchase and it has medium attack power and special abilities with extra range. A great tower to help take out those pesky flying thieves.

Second, The Island Tower

This tower is the power house. It’s range is average, special and reload are both poor, but damage is very high and it attacks both ground and air enemies. It’s a great extra for taking out enemies with armor or high health and just looking awesome as you blast baddies with laser like raw power.

 

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About the Author:

Jonathan Parsons (Par) is the lead developer & designer for Digitally Bold. Jonathan began working with web and graphic design back when Photoshop 5.5 (not CS 5.5) was the cool kids weapon of choice. Likewise, he was introduced to programming and started game development back on the original TI-83. The flash game Blueberry is a throwback to his first attempts at game development with the TI-83.
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